Game DesignUnreal TournamentUT DreamcastCTF-Coret

Previously 3.30mb, CTF-Coret was the largest map I was assigned to optimize. At first it was deemed that this map simply wouldn't work out due to the file size being so big, but I persisted and stripped the rooms down to almost nothing. With so much of the geometry gone, I completely re-did the lighting, adding more shadows and contrast hoping to add to the visual aspect of the map. In the end, it turned out alright.