Game DesignUnreal TournamentUT DreamcastCTF-Coret

Previously 3.27mb, it absolutely killed me having to strip down this beautiful map. This required redesigning corridors and more lighting tricks to keep the visual quality as high as possible while still fitting the map in the 1.5mb memory of the Dreamcast. I also changed the rain sheets to go in the same direction (previously the direction of the rain was different depending on which window you looked out of :).